| | | 1 | | <section class="panel top-gap"> |
| | | 2 | | <h2>Luck Run</h2> |
| | | 3 | | <p>Available once every 5 minutes. Generates a random kit to raid with. Keep what you extract.</p> |
| | | 4 | | |
| | | 5 | | @{ |
| | 0 | 6 | | var hasLuckRunLoot = RandomCharacter is not null && RandomCharacter.Inventory.Count > 0; |
| | | 7 | | } |
| | | 8 | | |
| | 0 | 9 | | @if (!hasLuckRunLoot) |
| | | 10 | | { |
| | 0 | 11 | | @if (IsRandomCharacterReady) |
| | | 12 | | { |
| | 0 | 13 | | <button class="action" disabled="@(!CanStartLuckRunRaid)" @onclick="() => OnStartLuckRun.InvokeAsync()">Ente |
| | 0 | 14 | | @if (!CanStartLuckRunRaid && !string.IsNullOrWhiteSpace(LuckRunBlockReason)) |
| | | 15 | | { |
| | 0 | 16 | | <p>@LuckRunBlockReason</p> |
| | | 17 | | } |
| | | 18 | | } |
| | | 19 | | else |
| | | 20 | | { |
| | 0 | 21 | | <p>Next Luck Run in: @RandomCooldownText</p> |
| | | 22 | | } |
| | | 23 | | } |
| | | 24 | | else |
| | | 25 | | { |
| | 0 | 26 | | var lootCharacter = RandomCharacter!; |
| | 0 | 27 | | <p><strong>@lootCharacter.Name</strong> brought back loot. Process it before the next raid.</p> |
| | 0 | 28 | | @for (var i = 0; i < lootCharacter.Inventory.Count; i++) |
| | | 29 | | { |
| | 0 | 30 | | var luckIndex = i; |
| | 0 | 31 | | var item = lootCharacter.Inventory[luckIndex]; |
| | | 32 | | <div class="row-item"> |
| | | 33 | | <ItemTypeIcon Type="item.Type" /> |
| | 0 | 34 | | <span class="item-name rarity-@item.DisplayRarity.ToString().ToLower()">@ItemPresentationCatalog.GetLabe |
| | | 35 | | <div class="row-actions"> |
| | 0 | 36 | | <button class="action" disabled="@IsStashFull" @onclick="() => OnStoreLuckRunItem.InvokeAsync(luckIn |
| | 0 | 37 | | <button class="action" @onclick="() => OnMoveToForRaid.InvokeAsync(luckIndex)">For Raid</button> |
| | 0 | 38 | | <button class="action" disabled="@(!CanSellItem(item))" @onclick="() => OnSellLuckRunItem.InvokeAsyn |
| | | 39 | | </div> |
| | | 40 | | </div> |
| | | 41 | | } |
| | 0 | 42 | | @if (IsStashFull) |
| | | 43 | | { |
| | | 44 | | <p>Storage full. Sell or move items to For Raid.</p> |
| | | 45 | | } |
| | | 46 | | } |
| | | 47 | | </section> |
| | | 48 | | |
| | | 49 | | @code { |
| | 0 | 50 | | [Parameter] public RandomCharacterState? RandomCharacter { get; set; } |
| | 0 | 51 | | [Parameter, EditorRequired] public bool IsRandomCharacterReady { get; set; } |
| | 0 | 52 | | [Parameter, EditorRequired] public bool CanStartLuckRunRaid { get; set; } |
| | 0 | 53 | | [Parameter] public string? LuckRunBlockReason { get; set; } |
| | 0 | 54 | | [Parameter, EditorRequired] public string RandomCooldownText { get; set; } = string.Empty; |
| | 0 | 55 | | [Parameter, EditorRequired] public bool IsStashFull { get; set; } |
| | 0 | 56 | | [Parameter, EditorRequired] public PlayerStats AcceptedStats { get; set; } = PlayerStats.Default; |
| | 0 | 57 | | [Parameter, EditorRequired] public PlayerStats DraftStats { get; set; } = PlayerStats.Default; |
| | 0 | 58 | | [Parameter, EditorRequired] public int AvailableStatPoints { get; set; } |
| | 0 | 59 | | [Parameter, EditorRequired] public bool StatsAccepted { get; set; } |
| | 0 | 60 | | [Parameter, EditorRequired] public bool CanReallocateStats { get; set; } |
| | 0 | 61 | | [Parameter, EditorRequired] public Func<string, int> GetDraftModifier { get; set; } = _ => 0; |
| | 0 | 62 | | [Parameter, EditorRequired] public Func<string, bool> CanIncreaseDraftStat { get; set; } = _ => false; |
| | 0 | 63 | | [Parameter, EditorRequired] public Func<string, bool> CanDecreaseDraftStat { get; set; } = _ => false; |
| | 0 | 64 | | [Parameter, EditorRequired] public Func<Item, bool> CanSellItem { get; set; } = _ => false; |
| | 0 | 65 | | [Parameter, EditorRequired] public Func<Item, int> GetSellPrice { get; set; } = _ => 0; |
| | 0 | 66 | | [Parameter, EditorRequired] public EventCallback<string> OnIncrementStat { get; set; } |
| | 0 | 67 | | [Parameter, EditorRequired] public EventCallback<string> OnDecrementStat { get; set; } |
| | 0 | 68 | | [Parameter, EditorRequired] public EventCallback OnAcceptStats { get; set; } |
| | 0 | 69 | | [Parameter, EditorRequired] public EventCallback OnReallocateStats { get; set; } |
| | 0 | 70 | | [Parameter, EditorRequired] public EventCallback OnStartLuckRun { get; set; } |
| | 0 | 71 | | [Parameter, EditorRequired] public EventCallback<int> OnStoreLuckRunItem { get; set; } |
| | 0 | 72 | | [Parameter, EditorRequired] public EventCallback<int> OnMoveToForRaid { get; set; } |
| | 0 | 73 | | [Parameter, EditorRequired] public EventCallback<int> OnSellLuckRunItem { get; set; } |
| | | 74 | | } |