| | | 1 | | using System.Diagnostics.CodeAnalysis; |
| | | 2 | | using System.Text.Json; |
| | | 3 | | using System.Text.Json.Nodes; |
| | | 4 | | using Microsoft.JSInterop; |
| | | 5 | | using RaidLoop.Core; |
| | | 6 | | |
| | | 7 | | namespace RaidLoop.Client.Services; |
| | | 8 | | |
| | | 9 | | public sealed class StashStorage |
| | | 10 | | { |
| | | 11 | | private const string SaveKey = "raidloop.save.v3"; |
| | 1 | 12 | | private static readonly JsonSerializerOptions WebJsonOptions = new(JsonSerializerDefaults.Web); |
| | | 13 | | private readonly IJSRuntime _js; |
| | | 14 | | |
| | 7 | 15 | | public StashStorage(IJSRuntime js) |
| | | 16 | | { |
| | 7 | 17 | | _js = js; |
| | 7 | 18 | | } |
| | | 19 | | |
| | | 20 | | public async Task<GameSave> LoadAsync() |
| | | 21 | | { |
| | | 22 | | string? raw; |
| | | 23 | | try |
| | | 24 | | { |
| | 7 | 25 | | raw = await _js.InvokeAsync<string?>("raidLoopStorage.load", SaveKey); |
| | 7 | 26 | | } |
| | 0 | 27 | | catch |
| | | 28 | | { |
| | 0 | 29 | | return CreateDefaultSave(); |
| | | 30 | | } |
| | | 31 | | |
| | 7 | 32 | | if (string.IsNullOrWhiteSpace(raw)) |
| | | 33 | | { |
| | 0 | 34 | | return CreateDefaultSave(); |
| | | 35 | | } |
| | | 36 | | |
| | | 37 | | try |
| | | 38 | | { |
| | 7 | 39 | | var normalizedRaw = NormalizeLegacyRandomCharacterStats(raw); |
| | 7 | 40 | | var save = JsonSerializer.Deserialize<GameSave>(normalizedRaw, WebJsonOptions); |
| | 7 | 41 | | if (save is null) |
| | | 42 | | { |
| | 0 | 43 | | return CreateDefaultSave(); |
| | | 44 | | } |
| | | 45 | | |
| | 7 | 46 | | if ((save.RandomCharacter is null || string.IsNullOrWhiteSpace(save.RandomCharacter.Name)) |
| | 7 | 47 | | && TryReadLegacyRandomCharacter(raw, out var legacyRandomCharacter)) |
| | | 48 | | { |
| | 0 | 49 | | save = save with { RandomCharacter = legacyRandomCharacter }; |
| | | 50 | | } |
| | | 51 | | |
| | 7 | 52 | | var onPerson = save.OnPersonItems ?? []; |
| | | 53 | | // Migration from v3 shape where inventory was List<Item> CharacterInventory. |
| | 7 | 54 | | if (onPerson.Count == 0) |
| | | 55 | | { |
| | 6 | 56 | | var legacyItems = ExtractLegacyCharacterInventory(raw); |
| | 6 | 57 | | if (legacyItems.Count > 0) |
| | | 58 | | { |
| | 0 | 59 | | onPerson = legacyItems.Select(i => new OnPersonEntry(i, false)).ToList(); |
| | | 60 | | } |
| | | 61 | | } |
| | | 62 | | |
| | 7 | 63 | | save = save with { OnPersonItems = onPerson }; |
| | 7 | 64 | | return NormalizeSave(save); |
| | | 65 | | } |
| | 0 | 66 | | catch |
| | | 67 | | { |
| | | 68 | | // Migration path from v1 (stash-only payload) |
| | | 69 | | try |
| | | 70 | | { |
| | 0 | 71 | | var legacyStash = JsonSerializer.Deserialize<List<Item>>(raw); |
| | 0 | 72 | | if (legacyStash is not null) |
| | | 73 | | { |
| | 0 | 74 | | return NormalizeSave(new GameSave( |
| | 0 | 75 | | MainStash: legacyStash, |
| | 0 | 76 | | RandomCharacterAvailableAt: DateTimeOffset.MinValue, |
| | 0 | 77 | | RandomCharacter: null, |
| | 0 | 78 | | Money: 500, |
| | 0 | 79 | | OnPersonItems: [])); |
| | | 80 | | } |
| | 0 | 81 | | } |
| | 0 | 82 | | catch |
| | | 83 | | { |
| | | 84 | | // fall through to default |
| | 0 | 85 | | } |
| | | 86 | | |
| | 0 | 87 | | return CreateDefaultSave(); |
| | | 88 | | } |
| | 7 | 89 | | } |
| | | 90 | | |
| | | 91 | | private static bool TryReadLegacyRandomCharacter(string raw, out RandomCharacterState randomCharacter) |
| | | 92 | | { |
| | 5 | 93 | | randomCharacter = null!; |
| | | 94 | | try |
| | | 95 | | { |
| | 5 | 96 | | var root = JsonNode.Parse(raw) as JsonObject; |
| | 5 | 97 | | if (root is null) |
| | | 98 | | { |
| | 0 | 99 | | return false; |
| | | 100 | | } |
| | | 101 | | |
| | 5 | 102 | | if (!TryGetNodeProperty(root, "RandomCharacter", out var characterNode) |
| | 5 | 103 | | && !TryGetNodeProperty(root, "randomCharacter", out characterNode)) |
| | | 104 | | { |
| | 5 | 105 | | return false; |
| | | 106 | | } |
| | | 107 | | |
| | 0 | 108 | | if (characterNode is not JsonObject characterObject) |
| | | 109 | | { |
| | 0 | 110 | | return false; |
| | | 111 | | } |
| | | 112 | | |
| | 0 | 113 | | var name = TryGetString(characterObject, "Name", out var canonicalName) |
| | 0 | 114 | | ? canonicalName |
| | 0 | 115 | | : TryGetString(characterObject, "name", out var legacyName) |
| | 0 | 116 | | ? legacyName |
| | 0 | 117 | | : string.Empty; |
| | | 118 | | |
| | 0 | 119 | | var inventory = TryGetNodeProperty(characterObject, "Inventory", out var canonicalInventory) |
| | 0 | 120 | | ? TryReadItemListFromNode(canonicalInventory, out var parsedCanonicalInventory) |
| | 0 | 121 | | ? parsedCanonicalInventory |
| | 0 | 122 | | : [] |
| | 0 | 123 | | : TryGetNodeProperty(characterObject, "inventory", out var legacyInventory) |
| | 0 | 124 | | ? TryReadItemListFromNode(legacyInventory, out var parsedLegacyInventory) |
| | 0 | 125 | | ? parsedLegacyInventory |
| | 0 | 126 | | : [] |
| | 0 | 127 | | : []; |
| | | 128 | | |
| | 0 | 129 | | var stats = TryGetNodeProperty(characterObject, "Stats", out var canonicalStats) |
| | 0 | 130 | | ? TryReadPlayerStatsFromNode(canonicalStats, out var parsedCanonicalStats) |
| | 0 | 131 | | ? parsedCanonicalStats |
| | 0 | 132 | | : PlayerStats.Default |
| | 0 | 133 | | : TryGetNodeProperty(characterObject, "stats", out var legacyStats) |
| | 0 | 134 | | ? TryReadPlayerStatsFromNode(legacyStats, out var parsedLegacyStats) |
| | 0 | 135 | | ? parsedLegacyStats |
| | 0 | 136 | | : PlayerStats.Default |
| | 0 | 137 | | : PlayerStats.Default; |
| | | 138 | | |
| | 0 | 139 | | randomCharacter = new RandomCharacterState(name, inventory, stats); |
| | 0 | 140 | | return true; |
| | | 141 | | } |
| | 0 | 142 | | catch |
| | | 143 | | { |
| | 0 | 144 | | return false; |
| | | 145 | | } |
| | 5 | 146 | | } |
| | | 147 | | |
| | | 148 | | public async Task SaveAsync(GameSave save) |
| | | 149 | | { |
| | 0 | 150 | | var payload = JsonSerializer.Serialize(save); |
| | 0 | 151 | | await _js.InvokeVoidAsync("raidLoopStorage.save", SaveKey, payload); |
| | 0 | 152 | | } |
| | | 153 | | |
| | | 154 | | private static GameSave CreateDefaultSave() |
| | | 155 | | { |
| | 0 | 156 | | return NormalizeSave(new GameSave( |
| | 0 | 157 | | MainStash: |
| | 0 | 158 | | [ |
| | 0 | 159 | | ItemCatalog.Create("Makarov"), |
| | 0 | 160 | | ItemCatalog.Create("PPSH"), |
| | 0 | 161 | | ItemCatalog.Create("AK74"), |
| | 0 | 162 | | ItemCatalog.Create("6B2 body armor"), |
| | 0 | 163 | | ItemCatalog.Create("6B13 assault armor"), |
| | 0 | 164 | | ItemCatalog.Create("Small Backpack"), |
| | 0 | 165 | | ItemCatalog.Create("Tactical Backpack"), |
| | 0 | 166 | | ItemCatalog.Create("Medkit"), |
| | 0 | 167 | | ItemCatalog.Create("Bandage"), |
| | 0 | 168 | | ItemCatalog.Create("Ammo Box") |
| | 0 | 169 | | ], |
| | 0 | 170 | | RandomCharacterAvailableAt: DateTimeOffset.MinValue, |
| | 0 | 171 | | RandomCharacter: null, |
| | 0 | 172 | | Money: 500, |
| | 0 | 173 | | OnPersonItems: [])); |
| | | 174 | | } |
| | | 175 | | |
| | | 176 | | private static GameSave NormalizeSave(GameSave save) |
| | | 177 | | { |
| | 7 | 178 | | var money = Math.Max(0, save.Money); |
| | 7 | 179 | | var stash = NormalizeItems(save.MainStash); |
| | 7 | 180 | | var inventory = NormalizeOnPersonItems(save.OnPersonItems ?? []); |
| | 7 | 181 | | EnsureKnifeFallback(stash, inventory); |
| | 7 | 182 | | return save with { Money = money, MainStash = stash, OnPersonItems = inventory }; |
| | | 183 | | } |
| | | 184 | | |
| | | 185 | | private static string NormalizeLegacyRandomCharacterStats(string raw) |
| | | 186 | | { |
| | | 187 | | try |
| | | 188 | | { |
| | 7 | 189 | | var root = JsonNode.Parse(raw) as JsonObject; |
| | 7 | 190 | | if (root is null) |
| | | 191 | | { |
| | 0 | 192 | | return raw; |
| | | 193 | | } |
| | | 194 | | |
| | 7 | 195 | | if (TryGetNodeProperty(root, "randomCharacter", out var camelRandomCharacter) && camelRandomCharacter is not |
| | | 196 | | { |
| | 2 | 197 | | if (!root.ContainsKey("RandomCharacter")) |
| | | 198 | | { |
| | 1 | 199 | | root["RandomCharacter"] = camelRandomCharacter.DeepClone(); |
| | 1 | 200 | | root.Remove("randomCharacter"); |
| | | 201 | | } |
| | | 202 | | } |
| | | 203 | | |
| | 7 | 204 | | if (TryGetNodeProperty(root, "RandomCharacter", out var randomCharacterNode) && randomCharacterNode is JsonO |
| | | 205 | | { |
| | 2 | 206 | | MoveProperty(randomCharacter, "name", "Name"); |
| | 2 | 207 | | MoveProperty(randomCharacter, "inventory", "Inventory"); |
| | 2 | 208 | | MoveProperty(randomCharacter, "stats", "Stats"); |
| | | 209 | | |
| | 2 | 210 | | if (TryGetNodeProperty(randomCharacter, "stats", out var camelStats) && camelStats is not null && !HasPr |
| | | 211 | | { |
| | 0 | 212 | | randomCharacter["Stats"] = camelStats.DeepClone(); |
| | 0 | 213 | | randomCharacter.Remove("stats"); |
| | | 214 | | } |
| | | 215 | | |
| | 2 | 216 | | if (!HasProperty(randomCharacter, "Stats")) |
| | | 217 | | { |
| | 2 | 218 | | randomCharacter["Stats"] = JsonSerializer.SerializeToNode(PlayerStats.Default); |
| | | 219 | | } |
| | | 220 | | } |
| | | 221 | | |
| | 7 | 222 | | return root.ToJsonString(); |
| | | 223 | | } |
| | 0 | 224 | | catch |
| | | 225 | | { |
| | 0 | 226 | | return raw; |
| | | 227 | | } |
| | 7 | 228 | | } |
| | | 229 | | |
| | | 230 | | private static void MoveProperty(JsonObject node, string sourceName, string targetName) |
| | | 231 | | { |
| | 6 | 232 | | if (string.Equals(sourceName, targetName, StringComparison.OrdinalIgnoreCase)) |
| | | 233 | | { |
| | 6 | 234 | | return; |
| | | 235 | | } |
| | | 236 | | |
| | 0 | 237 | | if (HasProperty(node, targetName)) |
| | | 238 | | { |
| | 0 | 239 | | return; |
| | | 240 | | } |
| | | 241 | | |
| | 0 | 242 | | foreach (var entry in node) |
| | | 243 | | { |
| | 0 | 244 | | if (!string.Equals(entry.Key, sourceName, StringComparison.OrdinalIgnoreCase)) |
| | | 245 | | { |
| | | 246 | | continue; |
| | | 247 | | } |
| | | 248 | | |
| | 0 | 249 | | if (entry.Value is null) |
| | | 250 | | { |
| | 0 | 251 | | return; |
| | | 252 | | } |
| | | 253 | | |
| | 0 | 254 | | node[targetName] = entry.Value.DeepClone(); |
| | 0 | 255 | | node.Remove(entry.Key); |
| | 0 | 256 | | return; |
| | | 257 | | } |
| | 0 | 258 | | } |
| | | 259 | | |
| | | 260 | | private static bool TryGetNodeProperty(JsonObject root, string propertyName, [NotNullWhen(true)] out JsonNode? value |
| | | 261 | | { |
| | 184 | 262 | | foreach (var entry in root) |
| | | 263 | | { |
| | 78 | 264 | | if (!string.Equals(entry.Key, propertyName, StringComparison.OrdinalIgnoreCase)) |
| | | 265 | | { |
| | | 266 | | continue; |
| | | 267 | | } |
| | | 268 | | |
| | 24 | 269 | | value = entry.Value; |
| | 24 | 270 | | return value is not null; |
| | | 271 | | } |
| | | 272 | | |
| | 2 | 273 | | value = null; |
| | 2 | 274 | | return false; |
| | 24 | 275 | | } |
| | | 276 | | |
| | | 277 | | private static bool TryGetString(JsonObject root, string propertyName, [NotNullWhen(true)] out string? value) |
| | | 278 | | { |
| | 0 | 279 | | foreach (var entry in root) |
| | | 280 | | { |
| | 0 | 281 | | if (!string.Equals(entry.Key, propertyName, StringComparison.OrdinalIgnoreCase)) |
| | | 282 | | { |
| | | 283 | | continue; |
| | | 284 | | } |
| | | 285 | | |
| | 0 | 286 | | if (entry.Value is JsonValue jsonValue |
| | 0 | 287 | | && jsonValue.TryGetValue<string>(out var parsedValue) |
| | 0 | 288 | | && parsedValue is not null) |
| | | 289 | | { |
| | 0 | 290 | | value = parsedValue; |
| | 0 | 291 | | return true; |
| | | 292 | | } |
| | | 293 | | |
| | | 294 | | break; |
| | | 295 | | } |
| | | 296 | | |
| | 0 | 297 | | value = string.Empty; |
| | 0 | 298 | | return false; |
| | 0 | 299 | | } |
| | | 300 | | |
| | | 301 | | private static bool TryReadItemListFromNode(JsonNode items, out List<Item> parsedItems) |
| | | 302 | | { |
| | | 303 | | try |
| | | 304 | | { |
| | 0 | 305 | | if (items is not JsonArray) |
| | | 306 | | { |
| | 0 | 307 | | parsedItems = []; |
| | 0 | 308 | | return false; |
| | | 309 | | } |
| | | 310 | | |
| | 0 | 311 | | var legacy = JsonSerializer.Deserialize<List<Item>>(items.ToJsonString(), WebJsonOptions); |
| | 0 | 312 | | parsedItems = legacy ?? []; |
| | 0 | 313 | | return true; |
| | | 314 | | } |
| | 0 | 315 | | catch |
| | | 316 | | { |
| | 0 | 317 | | parsedItems = []; |
| | 0 | 318 | | return false; |
| | | 319 | | } |
| | 0 | 320 | | } |
| | | 321 | | |
| | | 322 | | private static bool TryReadPlayerStatsFromNode(JsonNode stats, out PlayerStats parsedStats) |
| | | 323 | | { |
| | | 324 | | try |
| | | 325 | | { |
| | 0 | 326 | | if (stats is not JsonObject) |
| | | 327 | | { |
| | 0 | 328 | | parsedStats = PlayerStats.Default; |
| | 0 | 329 | | return false; |
| | | 330 | | } |
| | | 331 | | |
| | 0 | 332 | | var legacy = JsonSerializer.Deserialize<PlayerStats>(stats.ToJsonString(), WebJsonOptions); |
| | 0 | 333 | | parsedStats = legacy ?? PlayerStats.Default; |
| | 0 | 334 | | return true; |
| | | 335 | | } |
| | 0 | 336 | | catch |
| | | 337 | | { |
| | 0 | 338 | | parsedStats = PlayerStats.Default; |
| | 0 | 339 | | return false; |
| | | 340 | | } |
| | 0 | 341 | | } |
| | | 342 | | |
| | | 343 | | private static bool HasProperty(JsonObject node, string propertyName) |
| | | 344 | | { |
| | 12 | 345 | | foreach (var entry in node) |
| | | 346 | | { |
| | 4 | 347 | | if (string.Equals(entry.Key, propertyName, StringComparison.OrdinalIgnoreCase)) |
| | | 348 | | { |
| | 0 | 349 | | return true; |
| | | 350 | | } |
| | | 351 | | } |
| | | 352 | | |
| | 2 | 353 | | return false; |
| | 0 | 354 | | } |
| | | 355 | | |
| | | 356 | | private static List<Item> ExtractLegacyCharacterInventory(string raw) |
| | | 357 | | { |
| | | 358 | | try |
| | | 359 | | { |
| | 6 | 360 | | using var doc = JsonDocument.Parse(raw); |
| | 6 | 361 | | if (!doc.RootElement.TryGetProperty("CharacterInventory", out var invNode) || invNode.ValueKind != JsonValue |
| | | 362 | | { |
| | 6 | 363 | | return []; |
| | | 364 | | } |
| | | 365 | | |
| | 0 | 366 | | var legacy = JsonSerializer.Deserialize<List<Item>>(invNode.GetRawText()); |
| | 0 | 367 | | return legacy ?? []; |
| | | 368 | | } |
| | 0 | 369 | | catch |
| | | 370 | | { |
| | 0 | 371 | | return []; |
| | | 372 | | } |
| | 6 | 373 | | } |
| | | 374 | | |
| | | 375 | | private static void EnsureKnifeFallback(List<Item> stash, List<OnPersonEntry> onPerson) |
| | | 376 | | { |
| | 13 | 377 | | var stashHasWeapon = stash.Any(item => item.Type == ItemType.Weapon); |
| | 8 | 378 | | var onPersonHasWeapon = onPerson.Any(entry => entry.Item.Type == ItemType.Weapon); |
| | 7 | 379 | | if (!stashHasWeapon && !onPersonHasWeapon) |
| | | 380 | | { |
| | 1 | 381 | | stash.Add(ItemCatalog.Create("Rusty Knife")); |
| | | 382 | | } |
| | 7 | 383 | | } |
| | | 384 | | |
| | | 385 | | private static List<Item> NormalizeItems(List<Item> items) |
| | | 386 | | { |
| | 7 | 387 | | return items |
| | 7 | 388 | | .Select(NormalizeItem) |
| | 7 | 389 | | .ToList(); |
| | | 390 | | } |
| | | 391 | | |
| | | 392 | | private static List<OnPersonEntry> NormalizeOnPersonItems(List<OnPersonEntry> items) |
| | | 393 | | { |
| | 7 | 394 | | return items |
| | 1 | 395 | | .Select(i => i with { Item = NormalizeItem(i.Item) }) |
| | 7 | 396 | | .ToList(); |
| | | 397 | | } |
| | | 398 | | |
| | | 399 | | private static Item NormalizeItem(Item item) |
| | | 400 | | { |
| | 8 | 401 | | if (item.ItemDefId > 0 && ItemCatalog.TryGetByItemDefId(item.ItemDefId, out var catalogItemById) && catalogItemB |
| | | 402 | | { |
| | 5 | 403 | | return catalogItemById; |
| | | 404 | | } |
| | | 405 | | |
| | 3 | 406 | | if (item.ItemDefId == 0 |
| | 3 | 407 | | && !string.IsNullOrWhiteSpace(item.Key) |
| | 3 | 408 | | && ItemCatalog.TryGetByKey(item.Key, out var catalogItemByKey) |
| | 3 | 409 | | && catalogItemByKey is not null) |
| | | 410 | | { |
| | 0 | 411 | | return catalogItemByKey; |
| | | 412 | | } |
| | | 413 | | |
| | 3 | 414 | | if (item.ItemDefId > 0) |
| | | 415 | | { |
| | 1 | 416 | | return item; |
| | | 417 | | } |
| | | 418 | | |
| | 2 | 419 | | var normalizedName = CombatBalance.NormalizeItemName(item.Name); |
| | 2 | 420 | | var normalizedType = normalizedName switch |
| | 2 | 421 | | { |
| | 0 | 422 | | "Bandage" => ItemType.Sellable, |
| | 0 | 423 | | "Ammo Box" => ItemType.Sellable, |
| | 0 | 424 | | "Medkit" => ItemType.Consumable, |
| | 2 | 425 | | _ => item.Type |
| | 2 | 426 | | }; |
| | | 427 | | |
| | 2 | 428 | | if (ItemCatalog.TryGet(normalizedName, out var catalogItem)) |
| | | 429 | | { |
| | 1 | 430 | | return catalogItem!; |
| | | 431 | | } |
| | | 432 | | |
| | 1 | 433 | | return item with { Name = normalizedName, Type = normalizedType }; |
| | | 434 | | } |
| | | 435 | | } |